Recommendations of the third Games Policy Summit, 26 May 2026 in Malmö, Sweden

On the continued initiative of European Games Developer Federation, the Nordic Game conference and Nordic Game Ventures, now joined by Transmuted Games and supported by the European Commission, some 50 game developers, researchers, eco-system builders and policy makers gathered again to provide input and suggest priorities for European policy on our computer games industry. Below are their recommendations.

Four actions emerge as having both the greatest strategic significance and the greatest urgency:

First, the consolidation of games as a distinct sector within the AgoraEU programme from 2028 to 2034.

Second, reframing of games within EU strategic funding architectures to recognise the sector as a capability layer with applications across non-entertainment domains, including through the European Competitiveness Fund, supported by dissemination of these capabilities.

Third, the rigorous enforcement of the Digital Markets Act, with particular attention to the structural relationships between European developers and the dominant non-European distribution platforms. The DMA's effective implementation is foundational to any other measures aimed at supporting European creative independence.

Fourth, the introduction of national digital services taxes modelled on the French scheme. This is technically straightforward, politically achievable member state by member state, and would generate revenue sufficient to fund substantial European games industry support without further demands on public expenditure.

A second cluster of recommendations addresses structural conditions that require sustained institutional construction:

The establishment of national cultural institutions for games in additional member states, modelled on the Danish NIMBY framework, with mandates that explicitly include the development of domestic audiences.

The development of a creator-controlled, nonprofit-governed metadata infrastructure for European games discoverability.

The adoption of the Game Badges competence framework or an equivalent shared professional vocabulary across European industry and education.

A third cluster addresses the ongoing policy work required to consolidate European positions over time:

The extension of foreign direct investment screening to cover operational and creative autonomy of acquired studios, and the amendment of the relevant directive to address content interference.

The development of a minimum viable KPI framework for sustainability outcomes in games, co-created across member states, industry associations, and academic consortia.

The pursuit of mandatory PEGI application across all platforms operating in the European market.

The treatment of intellectual property development as a teachable, fundable craft within European funding architectures, with IP retention as an explicit criterion in funding decisions.

The development of a European directive on game-based learning for disaster preparedness in formal education.

To download the full report, please click here.

To download the full report from the second Games Policy Summit in 2025, please click here.

To download the full report from the first Games Policy Summit in 2024, please click here.